Showing posts with label Playwriting in 3D. Show all posts
Showing posts with label Playwriting in 3D. Show all posts

Tuesday, May 22, 2012

Playwriting in 3D: Playwriting and Puppetry, May 29

Next Tuesday, May 29, I'll be moderating the fourth installment in StageSource's Playwriting in 3D series.  This time we'll be talking about Playwriting and Puppetry.  We'll have an in-depth discussion at the Brookline Puppet Showplace Theatre with Roxie Myhrum, Bonnie Duncan, Faye Dupras, and Brad Shur.  And show-and-tell, too.

The use of puppets dates backs to the very beginning of theatre, and now more and more new plays and theatre productions are using puppets as ways to help tell stories. Recent examples include Paula Vogel's Long Christmas Ride Home and the production of Wild Swans at American Repertory Theatre.   The very popular Avenue Q is running right now at Lyric Stage.


The panel will discuss different uses of puppets in narrative theatre, and how writing for puppets is both similar and different from writing for live actors. Whether you're interested in writing your own puppet show or want to integrate the use of puppets into your own script/production, this is a great chance to learn from the experts.

Panelists will show examples of their own work, and there will be plenty of time for audience questions and discussion.

The cost $20 for StageSource members, $30 for non-members.

To purchase a ticket visit http://www.stagesource.org/store/product/53/


Come check it out.  We've had great discussions at the other panels and this one promises to be more interesting and fun than ever. 


(You can also help spread the word, by inviting people to the event via Facebook at the Facebook event page.)

Wednesday, April 29, 2009

Playwriting in 3D notes

The Playwriting in 3D talk on Saturday felt like it was very successful. We had about 30 people attend, and I'd say that almost all of them were writers (next time, I hope we draw in some designers, too).

I was there early to work with our four terrific designers--Karen Perlow (lighting), PJ Strachman (lighting), David Remedios (sound), and David Reiffel (sound)--and Dawn Simmons from StageSource to set up the space. Every time I get to meet with this group of designers, I am reminded how much I like designers as a group--in addition to being terrific artists, they're intensely practical. They're used to jumping in and solving problems as they arrive--so the fact that our borrowed digital projectors were crapping out on us less than an hour before the event, didn't seem to phase anyone. They just found a way to solve the problem.

The format of the afternoon was pretty simple--each designer did a 15-20 minutes show-and-tell, then I led a discussion between all of us, and then, after a break for some homemade brownies (baked by yours truly), we opened up the floor for Q&A.

The show-and-tell segments were particularly fun--we alternated between lighting and sound designers. The lighting designers showed slide presentations of work they'd done in the past, and talked about how they'd approached the script or how various elements of the show all worked together. The sound guys had all kinds of fun gadgets with them that we hooked into the theatre sound system (and a big shout out to the Central Square theatre and to Alison from the Nora, and Taylor, the T.D.) for all kinds of cool, loud, and disturbing sounds.

The end result of the entire afternoon was not a take-home list of dos and don'ts, but something much less tangible but, in my opinion, more valuable--a much clearer sense of how sound and lighting designers approach a script and a production. In terms of how to communicate with them via stage directions, the answer is probably to write more descriptively (minimally) and less proscriptively. But really, the designers are looking deeply at the themes and characters in our plays, and trying to figure out how to enhance and clarify or amplify all of it.

One thing I appreciate about all the designers at our workshop was their inherent flexibility--they understand that some elements of their design will have to be changed as the production of the script begins to be fully realized. This same lesson applies, I think, to playwrights as well--though we keep in mind our original intentions, we also need to come to a realistic embrace of the elements of each particular production and try to understand better how to rewrite to make all the collaborative aspects of the show work effectively.

In the end, the afternoon felt like a great gift--it's not often that we're able to sit down with a bunch of designers and just talk about the art of theatre, without the pressure of a production bearing down upon us.

I'm hopeful that we'll do more of these sorts of talks here in Boston (next up on my list: costume and set designers, magic and its practical applications in making theatre, and an introduction to stage combat for writers). I also hope that writers in other cities will put together similar events--it's so important that we keep finding ways in the theatre to learn from each other, and these sorts of peer-to-peer, artist-to-artist, exchanges aren't really that hard to arrange. It's up to us to keep finding ways to improve our writing and our productions, and this can be one of them. Not every city has an organization like StageSource, which made all this run smoothly, but there are plenty of dark afternoons in theatre spaces, just waiting to be filled.

Tuesday, April 21, 2009

reminder: Playwriting in 3D on Saturday, April 25

There are just a few more days left to sign up for Playwriting in 3D, which takes place, Saturday, April 25, 12pm - 3pm, at the Central Square Theatre in Cambridge. Admission is $15 for StageSource and Rhombus members, $25 for non-members. Payment is due at time of sign-up. Sign-up on-line or by phone by calling 617-720-6066.

We'll have an extended conversation with two lighting designers and two sound designers, looking at how we can expand and change the collaborative process of making theatre to more fully use all aspects of theatricality. There will be show & tell and lots of Q&A (and snacks). We want to help writers and designers come to an understanding of a common vocabulary that will help them work more effectively together (and make cool stuff happen on stage).

Friday, April 3, 2009

Playwriting in 3D Workshop coming April 25, in Cambridge, MA

I'm leading a workshop with StageSource on Saturday, April 25: Playwriting in 3D. Here's the general description:
As playwrights strive to create work that takes full advantage of the three-dimensional world of the theatre, they need to understand how designers think and how they use design to shape the environment and impact of a production. What are the possibilities? What confuses designers in a script and what delights them? Are there ways to start the interaction between playwrights and designers sooner? What vocabulary will allow playwrights and designers to work more effectively together? These are just some of the questions that we'll address in an extended conversation with four designers ? Karen Perlow and P.J. Strachman (lighting design), and David Reiffel and Dave Remedios (sound design). Moderated by Rhombus Group's Patrick Gabridge This is an afternoon for anyone interested in new work, design, and the collaborative process.

Join us on Saturday, April 25th, 12-3pm, at Central Square Theatre (450 Mass Ave, Cambrige) for this discussion, presentation and audience Q&A. Admission is $15 for StageSource and Rhombus members, $25 for non-members. Payment is due at time of sign-up. Sign-up on-line or by phone by calling 617-720-6066.

I'm trying to get our theatre community to think about how we create work, in lots of ways. In this case, I want us to ask who is involved and when, in the process of creating plays. My hope is that it'll start helping improve the quality of work that we put up on stage and make it more fully inhabit all the dimensions of the stage. No matter how the discussion ends up, it should be a fun and interesting afternoon--the designers we've got on board are experienced and have lots of good stories and strong opinions.

Part of what motivated me to get into this is that I feel that as artists, we have lots of training options open to us early in our careers, but later on, we seem to be on our own. I want us to take a more active role in setting up peer-to-peer education and training opportunities throughout our discipline. This particular idea came about during last year's Rhombus Six Views festival's panel with Gary Garrison and various Boston artistic directors about methods of new play development. (If this one goes well, we hope to do another with set and costume designers.)