It's a helpful way to remind a writer who's been living in his head for a while about some of the physical and visual possibilities of the staging of this piece, as it all starts to feel more real. And in the ends, we had a cool drawing of how one designer might set the play.
Tuesday, June 27, 2017
Design Meeting at Seven Devils
One of the great parts of the Seven Devils script development process
is the design meeting. I got to spend part of an afternoon meeting with
design fellow Sabrina Reed, my director Christy Montour-Larson,
dramaturg Gay Smith, and Seven Devils artistic director, Jeni Mahoney,
talking about the physical world of my play, Drift,
and how it might be realized on stage. I talked about where the play
came from, and about farming, and they asked all kinds of questions
about colors and texture, and realism v. non-reality, my best imagined
production and my worst.
It's a helpful way to remind a writer who's been living in his head for a while about some of the physical and visual possibilities of the staging of this piece, as it all starts to feel more real. And in the ends, we had a cool drawing of how one designer might set the play.
It's a helpful way to remind a writer who's been living in his head for a while about some of the physical and visual possibilities of the staging of this piece, as it all starts to feel more real. And in the ends, we had a cool drawing of how one designer might set the play.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment