One of the great parts of the Seven Devils script development process
is the design meeting. I got to spend part of an afternoon meeting with
design fellow Sabrina Reed, my director Christy Montour-Larson,
dramaturg Gay Smith, and Seven Devils artistic director, Jeni Mahoney,
talking about the physical world of my play,
Drift,
and how it might be realized on stage. I talked about where the play
came from, and about farming, and they asked all kinds of questions
about colors and texture, and realism v. non-reality, my best imagined
production and my worst.
It's a helpful way to remind a writer
who's been living in his head for a while about some of the physical and
visual possibilities of the staging of this piece, as it all starts to
feel more real. And in the ends, we had a cool drawing of how one
designer might set the play.
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- A rendering of a set design by Seven Devils Design Fellow, Sabrina Reed
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